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Text File  |  2003-02-27  |  11KB  |  273 lines

  1. CONTAINER Olight
  2. {
  3.     NAME Olight;
  4.     INCLUDE Obase;
  5.  
  6.     HIDE ID_BASEOBJECT_USECOLOR;
  7.     HIDE ID_BASEOBJECT_COLOR;
  8.  
  9.     GROUP LIGHT_GROUP_GENERAL
  10.     {
  11.         DEFAULT 1;
  12.  
  13.         COLOR LIGHT_COLOR { OPEN; }
  14.         REAL  LIGHT_BRIGHTNESS { UNIT PERCENT; MIN 0.0; MAX 1000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }
  15.  
  16.         LONG LIGHT_TYPE { CYCLE { LIGHT_TYPE_OMNI; LIGHT_TYPE_SPOT; LIGHT_TYPE_SPOTRECT; LIGHT_TYPE_DISTANT; LIGHT_TYPE_PARALLEL; LIGHT_TYPE_PARSPOT; LIGHT_TYPE_PARSPOTRECT; LIGHT_TYPE_TUBE; LIGHT_TYPE_AREA; } }
  17.         LONG LIGHT_SHADOWTYPE    { CYCLE { LIGHT_SHADOWTYPE_NONE; LIGHT_SHADOWTYPE_SOFT; LIGHT_SHADOWTYPE_HARD; LIGHT_SHADOWTYPE_AREA; } }
  18.         LONG LIGHT_VLTYPE    { CYCLE { LIGHT_VLTYPE_NONE; LIGHT_VLTYPE_VISIBLE; LIGHT_VLTYPE_VOLUMETRIC; LIGHT_VLTYPE_INVERSEVOLUMETRIC; } }
  19.         LONG LIGHT_NOISETYPE { CYCLE { LIGHT_NOISETYPE_NONE; LIGHT_NOISETYPE_ILLUM; LIGHT_NOISETYPE_VISIBLE; LIGHT_NOISETYPE_BOTH; } }
  20.         GROUP
  21.         {
  22.             COLUMNS 2;
  23.             BOOL LIGHT_NOLIGHTRADIATION { }
  24.             BOOL LIGHT_SHOWILLUMINATION { }
  25.             BOOL LIGHT_SHOWVISIBLELIGHT { }
  26.             BOOL LIGHT_SHOWCLIPPING         { }
  27.         }
  28.  
  29.         STATICTEXT LIGHT_MEMORYREQUIREMENT { }
  30.         STATICTEXT LIGHT_RENDERTIME { }
  31.     }
  32.  
  33.     GROUP LIGHT_GROUP_DETAILS
  34.     {
  35.         BOOL LIGHT_DETAILS_INNERCONE { }
  36.         REAL LIGHT_DETAILS_INNERANGLE { HIDDEN; UNIT DEGREE; MIN 0.0; MAX 175.0; }
  37.         REAL LIGHT_DETAILS_INNERRADIUS { HIDDEN; UNIT METER; MIN 0.0; }
  38.         REAL LIGHT_DETAILS_OUTERANGLE { HIDDEN; UNIT DEGREE; MIN 0.0; MAX 175.0; }
  39.         REAL LIGHT_DETAILS_OUTERRADIUS { HIDDEN; UNIT METER; MIN 0.0; }
  40.  
  41.         REAL LIGHT_DETAILS_ASPECTRATIO    { MIN 0.01; MAX 100.0; STEP 0.01; }
  42.         REAL LIGHT_DETAILS_BRIGHTNESS { UNIT PERCENT; MIN -10000.0; MAX 10000.0; }
  43.         REAL LIGHT_DETAILS_CONTRAST { UNIT PERCENT; MIN -1000.0; MAX 1000.0; }
  44.         SEPARATOR { LINE; }
  45.         LONG LIGHT_DETAILS_FALLOFF { CYCLE { LIGHT_DETAILS_FALLOFF_NONE; LIGHT_DETAILS_FALLOFF_LINEAR; LIGHT_DETAILS_FALLOFF_INVERSE; LIGHT_DETAILS_FALLOFF_INVERSESQUARE; LIGHT_DETAILS_FALLOFF_INVERSECUBIC; LIGHT_DETAILS_FALLOFF_STEP; } }
  46.         REAL LIGHT_DETAILS_INNERDISTANCE    { PARENTID LIGHT_DETAILS_FALLOFF; UNIT METER; MIN 0.0; }
  47.         REAL LIGHT_DETAILS_OUTERDISTANCE    { PARENTID LIGHT_DETAILS_FALLOFF; UNIT METER; MIN 0.0; }
  48.         SEPARATOR { LINE; }
  49.         GROUP
  50.         {
  51.             COLUMNS 2;
  52.             BOOL LIGHT_DETAILS_AMBIENT { }
  53.             BOOL LIGHT_DETAILS_NODIFFUSE    { }
  54.             BOOL LIGHT_DETAILS_NOSPECULAR { }
  55.             BOOL LIGHT_DETAILS_SEPARATEPASS    { }
  56.             BOOL LIGHT_DETAILS_COLFALLOFF { }
  57.         }
  58.         BOOL LIGHT_DETAILS_USEINNERCOLOR { }
  59.         COLOR LIGHT_DETAILS_INNERCOLOR { PARENTID LIGHT_DETAILS_USEINNERCOLOR; }
  60.  
  61.         SEPARATOR { LINE; }
  62.         GROUP
  63.         {
  64.             COLUMNS 3;
  65.  
  66.             BOOL LIGHT_DETAILS_NEARCLIP    { }
  67.             REAL LIGHT_DETAILS_NEARFROM { UNIT METER; MIN 0.0; }
  68.             REAL LIGHT_DETAILS_NEARTO        { UNIT METER; MIN 0.0; }
  69.  
  70.             BOOL LIGHT_DETAILS_FARCLIP    { }
  71.             REAL LIGHT_DETAILS_FARFROM    { UNIT METER; MIN 0.0; }
  72.             REAL LIGHT_DETAILS_FARTO        { UNIT METER; MIN 0.0; }
  73.         }
  74.     }
  75.  
  76.     GROUP LIGHT_GROUP_VISIBILITY
  77.     {
  78.         BOOL LIGHT_VISIBILITY_USEFALLOFF { }
  79.         REAL LIGHT_VISIBILITY_FALLOFF { PARENTID LIGHT_VISIBILITY_USEFALLOFF; UNIT PERCENT; MIN 0.0; MAX 100.0; }
  80.  
  81.         BOOL LIGHT_VISIBILITY_USEEDGEFALLOFF { }
  82.         REAL LIGHT_VISIBILITY_EDGEFALLOFF { PARENTID LIGHT_VISIBILITY_USEEDGEFALLOFF; UNIT PERCENT; MIN 0.0; MAX 100.0; }
  83.         BOOL LIGHT_VISIBILITY_COLOREDEDGEFALLOFF { PARENTID LIGHT_VISIBILITY_USEEDGEFALLOFF; }
  84.         SEPARATOR { LINE; }
  85.         REAL LIGHT_VISIBILITY_INNERDISTANCE    { UNIT METER; MIN 0.0; }
  86.         REAL LIGHT_VISIBILITY_OUTERDISTANCE { UNIT METER; MIN 0.0; }
  87.         VECTOR LIGHT_VISIBILITY_OUTERDISTANCEREL { PARENTID LIGHT_VISIBILITY_OUTERDISTANCE; UNIT PERCENT; MIN 0.0; MAX 10000.0; }
  88.         SEPARATOR { LINE; }
  89.         REAL LIGHT_VISIBILITY_SAMPLEDISTANCE { UNIT METER; MIN 0.0; }
  90.         REAL LIGHT_VISIBILITY_BRIGHTNESS { UNIT PERCENT; MIN 0.0; MAX 10000.0; }
  91.         REAL LIGHT_VISIBILITY_DUST { UNIT PERCENT; MIN 0.0; MAX 100.0; }
  92.         REAL LIGHT_VISIBILITY_DITHERING { UNIT PERCENT; MIN 0.0; MAX 100.0; }
  93.         SEPARATOR { LINE; }
  94.         BOOL LIGHT_VISIBILITY_CUSTOMCOLORS { }
  95.         COLOR LIGHT_VISIBILITY_INNERCOLOR    { PARENTID LIGHT_VISIBILITY_CUSTOMCOLORS; }
  96.         COLOR LIGHT_VISIBILITY_OUTERCOLOR    { PARENTID LIGHT_VISIBILITY_CUSTOMCOLORS; }
  97.         SEPARATOR { LINE; }
  98.         GROUP
  99.         {
  100.             COLUMNS 2;
  101.             BOOL LIGHT_VISIBILITY_ADDITIVE { }
  102.             BOOL LIGHT_VISIBILITY_ADAPTBRIGHTNESS    { }
  103.         }
  104.     }
  105.  
  106.     GROUP LIGHT_GROUP_SHADOW
  107.     {
  108.         REAL LIGHT_SHADOW_DENSITY    { UNIT PERCENT; MIN 0.0; MAX 100.0; }
  109.         COLOR LIGHT_SHADOW_COLOR    { }
  110.         BOOL LIGHT_SHADOW_TRANSPARENCY { }
  111.         BOOL LIGHT_SHADOW_CLIPINFLUENCE { }
  112.         SEPARATOR { LINE; }
  113.  
  114.         LONG LIGHT_SHADOW_MAPSIZE    { ANIM OFF; CYCLE { LIGHT_SHADOW_MAPSIZE_250; LIGHT_SHADOW_MAPSIZE_500; LIGHT_SHADOW_MAPSIZE_750; LIGHT_SHADOW_MAPSIZE_1000; LIGHT_SHADOW_MAPSIZE_1250; LIGHT_SHADOW_MAPSIZE_1500; LIGHT_SHADOW_MAPSIZE_1750;LIGHT_SHADOW_MAPSIZE_2000;LIGHT_SHADOW_MAPSIZE_USER; } }
  115.         LONG LIGHT_SHADOW_MAPSIZEX { PARENTID LIGHT_SHADOW_MAPSIZE; MIN 40; MAX 10000; }
  116.         LONG LIGHT_SHADOW_MAPSIZEY { PARENTID LIGHT_SHADOW_MAPSIZE; MIN 40; MAX 10000; }
  117.  
  118.         STATICTEXT LIGHT_SHADOW_MEMUSAGE { }
  119.         LONG LIGHT_SHADOW_SAMPLERADIUS { MIN 1; MAX 20; }
  120.         BOOL LIGHT_SHADOW_ABSOLUTE { }
  121.         REAL LIGHT_SHADOW_RELATIVEBIAS { PARENTID LIGHT_SHADOW_ABSOLUTE; UNIT PERCENT; MIN 0.0; MAX 100.0; }
  122.         REAL LIGHT_SHADOW_ABSOLUTEBIAS { PARENTID LIGHT_SHADOW_ABSOLUTE; UNIT METER; MIN 0.0; }
  123.         REAL LIGHT_SHADOW_PARALLELWIDTH { UNIT METER; }
  124.         BOOL LIGHT_SHADOW_OUTLINE { }
  125.         SEPARATOR { LINE; }
  126.         BOOL LIGHT_SHADOW_USECONE { }
  127.         REAL LIGHT_SHADOW_CONEANGLE    { PARENTID LIGHT_SHADOW_USECONE; UNIT DEGREE; MIN 0.0; MAX 170.0; }
  128.         BOOL LIGHT_SHADOW_SOFTCONE { PARENTID LIGHT_SHADOW_USECONE; }
  129.         SEPARATOR { LINE; }
  130.         REAL LIGHT_SHADOW_AREAWIDTH { UNIT METER; }
  131.         REAL LIGHT_SHADOW_AREASAMPLES    { UNIT PERCENT; MIN 0.0; MAX 1000.0; }
  132.     }
  133.  
  134.     GROUP LIGHT_GROUP_CAUSTICS
  135.     {
  136.         BOOL LIGHT_CAUSTIC_ENABLE    { }
  137.         REAL LIGHT_CAUSTIC_ENERGY    { PARENTID LIGHT_CAUSTIC_ENABLE; UNIT PERCENT; MIN 0.0; }
  138.         LONG LIGHT_CAUSTIC_PHOTONS { PARENTID LIGHT_CAUSTIC_ENABLE; MIN 10; MAX 10000000; }
  139.         SEPARATOR { LINE; }
  140.         BOOL LIGHT_VOLCAUSTIC_ENABLE    { }
  141.         REAL LIGHT_VOLCAUSTIC_ENERGY    { PARENTID LIGHT_VOLCAUSTIC_ENABLE; UNIT PERCENT; MIN 0.0; }
  142.         LONG LIGHT_VOLCAUSTIC_PHOTONS { PARENTID LIGHT_VOLCAUSTIC_ENABLE; MIN 10; MAX 2000000; }
  143.         SEPARATOR { LINE; }
  144.         LONG LIGHT_VOLCAUSTIC_FALLOFF    { CYCLE { LIGHT_VOLCAUSTIC_FALLOFF_NONE; LIGHT_VOLCAUSTIC_FALLOFF_LINEAR; LIGHT_VOLCAUSTIC_FALLOFF_INVERSE; LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE; LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC; LIGHT_VOLCAUSTIC_FALLOFF_STEP; } }
  145.         REAL LIGHT_VOLCAUSTIC_INNERDISTANCE { PARENTID LIGHT_VOLCAUSTIC_FALLOFF; UNIT METER; MIN 0.0; }
  146.         REAL LIGHT_VOLCAUSTIC_OUTERDISTANCE { PARENTID LIGHT_VOLCAUSTIC_FALLOFF; UNIT METER; MIN 0.0; }
  147.     }
  148.  
  149.     GROUP LIGHT_GROUP_NOISE
  150.     {
  151.         LONG LIGHT_NOISE_TYPE { CYCLE { LIGHT_NOISE_TYPE_NOISE; LIGHT_NOISE_TYPE_SOFTTURBULENCE; LIGHT_NOISE_HARDTURBULENCE; LIGHT_NOISE_WAVYTURBULENCE; } }
  152.         LONG LIGHT_NOISE_OCTAVES    { MIN 1; MAX 8; }
  153.         BITMAPBUTTON LIGHT_NOISE_PREVIEW { }
  154.         SEPARATOR { LINE; }
  155.         REAL LIGHT_NOISE_VELOCITY { UNIT PERCENT; MIN 0.0; MAX 1000.0; }
  156.         REAL LIGHT_NOISE_BRIGHTNESS { UNIT PERCENT; MIN -1000.0; MAX 1000.0; }
  157.         REAL LIGHT_NOISE_CONTRAST { UNIT PERCENT; MIN -1000.0; MAX 1000.0; }
  158.         BOOL LIGHT_NOISE_LOCAL    { }
  159.         SEPARATOR { LINE; }
  160.         VECTOR LIGHT_NOISE_SCALE { UNIT METER; MIN 0.0; }
  161.         REAL LIGHT_NOISE_SCALEILLUMINATION { MIN 0.0; STEP 0.1; }
  162.         SEPARATOR { LINE; }
  163.         VECTOR LIGHT_NOISE_WIND { UNIT METER; }
  164.         REAL LIGHT_NOISE_WINDVELOCITY    { UNIT METER; MIN 0.0; }
  165.     }
  166.  
  167.     GROUP LIGHT_GROUP_LENSEFFECTS
  168.     {
  169.         BITMAPBUTTON LIGHT_LENSEFFECTS_PREVIEW { }
  170.  
  171.         LONG LIGHT_LENSEFFECTS_LENSGLOW
  172.         {
  173.             CYCLE
  174.             {
  175.                 LIGHT_LENSEFFECTS_LENSGLOW_INACTIVE;
  176.                 LIGHT_LENSEFFECTS_LENSGLOW_CUSTOM;
  177.                 LIGHT_LENSEFFECTS_LENSGLOW_DEFAULT;
  178.                 LIGHT_LENSEFFECTS_LENSGLOW_CINEMAR4;
  179.                 LIGHT_LENSEFFECTS_LENSGLOW_WIDEANGLE;
  180.                 LIGHT_LENSEFFECTS_LENSGLOW_ZOOM;
  181.                 LIGHT_LENSEFFECTS_LENSGLOW_HI8;
  182.                 LIGHT_LENSEFFECTS_LENSGLOW_CAMCORDER;
  183.                 LIGHT_LENSEFFECTS_LENSGLOW_SEARCHLIGHT;
  184.                 LIGHT_LENSEFFECTS_LENSGLOW_ARTIFACT;
  185.                 LIGHT_LENSEFFECTS_LENSGLOW_STAR1;
  186.                 LIGHT_LENSEFFECTS_LENSGLOW_STAR2;
  187.                 LIGHT_LENSEFFECTS_LENSGLOW_STAR3;
  188.                 LIGHT_LENSEFFECTS_LENSGLOW_PURPLE;
  189.                 LIGHT_LENSEFFECTS_LENSGLOW_FLASHLIGHT;
  190.                 LIGHT_LENSEFFECTS_LENSGLOW_SUN1;
  191.                 LIGHT_LENSEFFECTS_LENSGLOW_SUN2;
  192.                 LIGHT_LENSEFFECTS_LENSGLOW_GREY;
  193.                 LIGHT_LENSEFFECTS_LENSGLOW_BLUE1;
  194.                 LIGHT_LENSEFFECTS_LENSGLOW_BLUE2;
  195.                 LIGHT_LENSEFFECTS_LENSGLOW_RED;
  196.                 LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN1;
  197.                 LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN2;
  198.                 LIGHT_LENSEFFECTS_LENSGLOW_CANDLE;
  199.             }
  200.         }
  201.  
  202.         REAL LIGHT_LENSEFFECTS_GLOWSTRENGTH    { PARENTID LIGHT_LENSEFFECTS_LENSGLOW; UNIT PERCENT; MIN 0.0; MAX 1000.0; }
  203.         REAL LIGHT_LENSEFFECTS_GLOWSV { PARENTID LIGHT_LENSEFFECTS_LENSGLOW; MIN 0.1; MAX 10.0; STEP 0.01; }
  204.         LENSGLOW LIGHT_LENSEFFECTS_GLOW { PARENTID LIGHT_LENSEFFECTS_LENSGLOW; }
  205.         SEPARATOR { LINE; }
  206.  
  207.         LONG LIGHT_LENSEFFECTS_LENSREFL
  208.         {
  209.             CYCLE
  210.             {
  211.                 LIGHT_LENSEFFECTS_LENSREFL_INACTIVE;
  212.                 LIGHT_LENSEFFECTS_LENSREFL_CUSTOM;
  213.                 LIGHT_LENSEFFECTS_LENSREFL_DEFAULT;
  214.                 LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4;
  215.                 LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE;
  216.                 LIGHT_LENSEFFECTS_LENSREFL_ZOOM;
  217.                 LIGHT_LENSEFFECTS_LENSREFL_HI8;
  218.                 LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER;
  219.                 LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT;
  220.                 LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT;
  221.                 LIGHT_LENSEFFECTS_LENSREFL_STAR1;
  222.                 LIGHT_LENSEFFECTS_LENSREFL_STAR2;
  223.                 LIGHT_LENSEFFECTS_LENSREFL_STAR3;
  224.                 LIGHT_LENSEFFECTS_LENSREFL_PURPLE;
  225.                 LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1;
  226.                 LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2;
  227.                 LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3;
  228.             }
  229.         }
  230.  
  231.         REAL LIGHT_LENSEFFECTS_REFLSTRENGTH    { PARENTID LIGHT_LENSEFFECTS_LENSREFL; UNIT PERCENT; MIN 0.0; MAX 1000.0; }
  232.         REAL LIGHT_LENSEFFECTS_REFLSV { PARENTID LIGHT_LENSEFFECTS_LENSREFL; MIN 0.1; MAX 10.0; STEP 0.01; }
  233.         BUTTON LIGHT_LENSEFFECTS_REFL_EDIT { PARENTID LIGHT_LENSEFFECTS_LENSREFL; }
  234.         SEPARATOR { LINE; }
  235.  
  236.         REAL LIGHT_LENSEFFECTS_SCALE { UNIT PERCENT; MIN 0.0; MAX 1000.0; }
  237.         REAL LIGHT_LENSEFFECTS_ROTATION { UNIT DEGREE; }
  238.         REAL LIGHT_LENSEFFECTS_REFERENCE { UNIT METER; MIN 0.0; }
  239.  
  240.         GROUP
  241.         {
  242.             COLUMNS 2;
  243.             BOOL LIGHT_LENSEFFECTS_USELIGHTPARAMETER { }
  244.             BOOL LIGHT_LENSEFFECTS_FADENEARBORDER    { }
  245.             BOOL LIGHT_LENSEFFECTS_FADEBEHINDOBJECT { }
  246.             BOOL LIGHT_LENSEFFECTS_FADEAPPROACHINGOBJECT { }
  247.             BOOL LIGHT_LENSEFFECTS_SCALEGLOW { }
  248.             BOOL LIGHT_LENSEFFECTS_SCALEREFLEXES { }
  249.         }
  250.     }
  251.  
  252.     GROUP LIGHT_GROUP_EXCLUSION
  253.     {
  254.         LONG LIGHT_EXCLUSION_MODE
  255.         {
  256.             CYCLE
  257.             {
  258.                 LIGHT_EXCLUSION_MODE_INCLUDE;
  259.                 LIGHT_EXCLUSION_MODE_EXCLUDE;
  260.             }
  261.         }
  262.         IN_EXCLUDE  LIGHT_EXCLUSION_LIST { NUM_FLAGS 4; INIT_STATE 15;
  263.                                             IMAGE_01_ON 1009313; IMAGE_02_ON 1009314; IMAGE_03_ON 1009315; IMAGE_04_ON 1009316;
  264.                                             IMAGE_01_OFF 1009317; IMAGE_02_OFF 1009318; IMAGE_03_OFF 1009319; IMAGE_04_OFF 1009320;
  265.                                             ACCEPT { Obase; }; }
  266.  
  267.         SEPARATOR { }
  268.  
  269.         BOOL LIGHT_PYROCLUSTER_ILLUMINATION { }
  270.         BOOL LIGHT_PYROCLUSTER_SHADOW { }
  271.     }
  272. }
  273.