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PC World Komputer 2003 November
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CINEBENCH 2003
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Olight.res
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2003-02-27
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CONTAINER Olight
{
NAME Olight;
INCLUDE Obase;
HIDE ID_BASEOBJECT_USECOLOR;
HIDE ID_BASEOBJECT_COLOR;
GROUP LIGHT_GROUP_GENERAL
{
DEFAULT 1;
COLOR LIGHT_COLOR { OPEN; }
REAL LIGHT_BRIGHTNESS { UNIT PERCENT; MIN 0.0; MAX 1000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }
LONG LIGHT_TYPE { CYCLE { LIGHT_TYPE_OMNI; LIGHT_TYPE_SPOT; LIGHT_TYPE_SPOTRECT; LIGHT_TYPE_DISTANT; LIGHT_TYPE_PARALLEL; LIGHT_TYPE_PARSPOT; LIGHT_TYPE_PARSPOTRECT; LIGHT_TYPE_TUBE; LIGHT_TYPE_AREA; } }
LONG LIGHT_SHADOWTYPE { CYCLE { LIGHT_SHADOWTYPE_NONE; LIGHT_SHADOWTYPE_SOFT; LIGHT_SHADOWTYPE_HARD; LIGHT_SHADOWTYPE_AREA; } }
LONG LIGHT_VLTYPE { CYCLE { LIGHT_VLTYPE_NONE; LIGHT_VLTYPE_VISIBLE; LIGHT_VLTYPE_VOLUMETRIC; LIGHT_VLTYPE_INVERSEVOLUMETRIC; } }
LONG LIGHT_NOISETYPE { CYCLE { LIGHT_NOISETYPE_NONE; LIGHT_NOISETYPE_ILLUM; LIGHT_NOISETYPE_VISIBLE; LIGHT_NOISETYPE_BOTH; } }
GROUP
{
COLUMNS 2;
BOOL LIGHT_NOLIGHTRADIATION { }
BOOL LIGHT_SHOWILLUMINATION { }
BOOL LIGHT_SHOWVISIBLELIGHT { }
BOOL LIGHT_SHOWCLIPPING { }
}
STATICTEXT LIGHT_MEMORYREQUIREMENT { }
STATICTEXT LIGHT_RENDERTIME { }
}
GROUP LIGHT_GROUP_DETAILS
{
BOOL LIGHT_DETAILS_INNERCONE { }
REAL LIGHT_DETAILS_INNERANGLE { HIDDEN; UNIT DEGREE; MIN 0.0; MAX 175.0; }
REAL LIGHT_DETAILS_INNERRADIUS { HIDDEN; UNIT METER; MIN 0.0; }
REAL LIGHT_DETAILS_OUTERANGLE { HIDDEN; UNIT DEGREE; MIN 0.0; MAX 175.0; }
REAL LIGHT_DETAILS_OUTERRADIUS { HIDDEN; UNIT METER; MIN 0.0; }
REAL LIGHT_DETAILS_ASPECTRATIO { MIN 0.01; MAX 100.0; STEP 0.01; }
REAL LIGHT_DETAILS_BRIGHTNESS { UNIT PERCENT; MIN -10000.0; MAX 10000.0; }
REAL LIGHT_DETAILS_CONTRAST { UNIT PERCENT; MIN -1000.0; MAX 1000.0; }
SEPARATOR { LINE; }
LONG LIGHT_DETAILS_FALLOFF { CYCLE { LIGHT_DETAILS_FALLOFF_NONE; LIGHT_DETAILS_FALLOFF_LINEAR; LIGHT_DETAILS_FALLOFF_INVERSE; LIGHT_DETAILS_FALLOFF_INVERSESQUARE; LIGHT_DETAILS_FALLOFF_INVERSECUBIC; LIGHT_DETAILS_FALLOFF_STEP; } }
REAL LIGHT_DETAILS_INNERDISTANCE { PARENTID LIGHT_DETAILS_FALLOFF; UNIT METER; MIN 0.0; }
REAL LIGHT_DETAILS_OUTERDISTANCE { PARENTID LIGHT_DETAILS_FALLOFF; UNIT METER; MIN 0.0; }
SEPARATOR { LINE; }
GROUP
{
COLUMNS 2;
BOOL LIGHT_DETAILS_AMBIENT { }
BOOL LIGHT_DETAILS_NODIFFUSE { }
BOOL LIGHT_DETAILS_NOSPECULAR { }
BOOL LIGHT_DETAILS_SEPARATEPASS { }
BOOL LIGHT_DETAILS_COLFALLOFF { }
}
BOOL LIGHT_DETAILS_USEINNERCOLOR { }
COLOR LIGHT_DETAILS_INNERCOLOR { PARENTID LIGHT_DETAILS_USEINNERCOLOR; }
SEPARATOR { LINE; }
GROUP
{
COLUMNS 3;
BOOL LIGHT_DETAILS_NEARCLIP { }
REAL LIGHT_DETAILS_NEARFROM { UNIT METER; MIN 0.0; }
REAL LIGHT_DETAILS_NEARTO { UNIT METER; MIN 0.0; }
BOOL LIGHT_DETAILS_FARCLIP { }
REAL LIGHT_DETAILS_FARFROM { UNIT METER; MIN 0.0; }
REAL LIGHT_DETAILS_FARTO { UNIT METER; MIN 0.0; }
}
}
GROUP LIGHT_GROUP_VISIBILITY
{
BOOL LIGHT_VISIBILITY_USEFALLOFF { }
REAL LIGHT_VISIBILITY_FALLOFF { PARENTID LIGHT_VISIBILITY_USEFALLOFF; UNIT PERCENT; MIN 0.0; MAX 100.0; }
BOOL LIGHT_VISIBILITY_USEEDGEFALLOFF { }
REAL LIGHT_VISIBILITY_EDGEFALLOFF { PARENTID LIGHT_VISIBILITY_USEEDGEFALLOFF; UNIT PERCENT; MIN 0.0; MAX 100.0; }
BOOL LIGHT_VISIBILITY_COLOREDEDGEFALLOFF { PARENTID LIGHT_VISIBILITY_USEEDGEFALLOFF; }
SEPARATOR { LINE; }
REAL LIGHT_VISIBILITY_INNERDISTANCE { UNIT METER; MIN 0.0; }
REAL LIGHT_VISIBILITY_OUTERDISTANCE { UNIT METER; MIN 0.0; }
VECTOR LIGHT_VISIBILITY_OUTERDISTANCEREL { PARENTID LIGHT_VISIBILITY_OUTERDISTANCE; UNIT PERCENT; MIN 0.0; MAX 10000.0; }
SEPARATOR { LINE; }
REAL LIGHT_VISIBILITY_SAMPLEDISTANCE { UNIT METER; MIN 0.0; }
REAL LIGHT_VISIBILITY_BRIGHTNESS { UNIT PERCENT; MIN 0.0; MAX 10000.0; }
REAL LIGHT_VISIBILITY_DUST { UNIT PERCENT; MIN 0.0; MAX 100.0; }
REAL LIGHT_VISIBILITY_DITHERING { UNIT PERCENT; MIN 0.0; MAX 100.0; }
SEPARATOR { LINE; }
BOOL LIGHT_VISIBILITY_CUSTOMCOLORS { }
COLOR LIGHT_VISIBILITY_INNERCOLOR { PARENTID LIGHT_VISIBILITY_CUSTOMCOLORS; }
COLOR LIGHT_VISIBILITY_OUTERCOLOR { PARENTID LIGHT_VISIBILITY_CUSTOMCOLORS; }
SEPARATOR { LINE; }
GROUP
{
COLUMNS 2;
BOOL LIGHT_VISIBILITY_ADDITIVE { }
BOOL LIGHT_VISIBILITY_ADAPTBRIGHTNESS { }
}
}
GROUP LIGHT_GROUP_SHADOW
{
REAL LIGHT_SHADOW_DENSITY { UNIT PERCENT; MIN 0.0; MAX 100.0; }
COLOR LIGHT_SHADOW_COLOR { }
BOOL LIGHT_SHADOW_TRANSPARENCY { }
BOOL LIGHT_SHADOW_CLIPINFLUENCE { }
SEPARATOR { LINE; }
LONG LIGHT_SHADOW_MAPSIZE { ANIM OFF; CYCLE { LIGHT_SHADOW_MAPSIZE_250; LIGHT_SHADOW_MAPSIZE_500; LIGHT_SHADOW_MAPSIZE_750; LIGHT_SHADOW_MAPSIZE_1000; LIGHT_SHADOW_MAPSIZE_1250; LIGHT_SHADOW_MAPSIZE_1500; LIGHT_SHADOW_MAPSIZE_1750;LIGHT_SHADOW_MAPSIZE_2000;LIGHT_SHADOW_MAPSIZE_USER; } }
LONG LIGHT_SHADOW_MAPSIZEX { PARENTID LIGHT_SHADOW_MAPSIZE; MIN 40; MAX 10000; }
LONG LIGHT_SHADOW_MAPSIZEY { PARENTID LIGHT_SHADOW_MAPSIZE; MIN 40; MAX 10000; }
STATICTEXT LIGHT_SHADOW_MEMUSAGE { }
LONG LIGHT_SHADOW_SAMPLERADIUS { MIN 1; MAX 20; }
BOOL LIGHT_SHADOW_ABSOLUTE { }
REAL LIGHT_SHADOW_RELATIVEBIAS { PARENTID LIGHT_SHADOW_ABSOLUTE; UNIT PERCENT; MIN 0.0; MAX 100.0; }
REAL LIGHT_SHADOW_ABSOLUTEBIAS { PARENTID LIGHT_SHADOW_ABSOLUTE; UNIT METER; MIN 0.0; }
REAL LIGHT_SHADOW_PARALLELWIDTH { UNIT METER; }
BOOL LIGHT_SHADOW_OUTLINE { }
SEPARATOR { LINE; }
BOOL LIGHT_SHADOW_USECONE { }
REAL LIGHT_SHADOW_CONEANGLE { PARENTID LIGHT_SHADOW_USECONE; UNIT DEGREE; MIN 0.0; MAX 170.0; }
BOOL LIGHT_SHADOW_SOFTCONE { PARENTID LIGHT_SHADOW_USECONE; }
SEPARATOR { LINE; }
REAL LIGHT_SHADOW_AREAWIDTH { UNIT METER; }
REAL LIGHT_SHADOW_AREASAMPLES { UNIT PERCENT; MIN 0.0; MAX 1000.0; }
}
GROUP LIGHT_GROUP_CAUSTICS
{
BOOL LIGHT_CAUSTIC_ENABLE { }
REAL LIGHT_CAUSTIC_ENERGY { PARENTID LIGHT_CAUSTIC_ENABLE; UNIT PERCENT; MIN 0.0; }
LONG LIGHT_CAUSTIC_PHOTONS { PARENTID LIGHT_CAUSTIC_ENABLE; MIN 10; MAX 10000000; }
SEPARATOR { LINE; }
BOOL LIGHT_VOLCAUSTIC_ENABLE { }
REAL LIGHT_VOLCAUSTIC_ENERGY { PARENTID LIGHT_VOLCAUSTIC_ENABLE; UNIT PERCENT; MIN 0.0; }
LONG LIGHT_VOLCAUSTIC_PHOTONS { PARENTID LIGHT_VOLCAUSTIC_ENABLE; MIN 10; MAX 2000000; }
SEPARATOR { LINE; }
LONG LIGHT_VOLCAUSTIC_FALLOFF { CYCLE { LIGHT_VOLCAUSTIC_FALLOFF_NONE; LIGHT_VOLCAUSTIC_FALLOFF_LINEAR; LIGHT_VOLCAUSTIC_FALLOFF_INVERSE; LIGHT_VOLCAUSTIC_FALLOFF_INVERSESQUARE; LIGHT_VOLCAUSTIC_FALLOFF_INVERSECUBIC; LIGHT_VOLCAUSTIC_FALLOFF_STEP; } }
REAL LIGHT_VOLCAUSTIC_INNERDISTANCE { PARENTID LIGHT_VOLCAUSTIC_FALLOFF; UNIT METER; MIN 0.0; }
REAL LIGHT_VOLCAUSTIC_OUTERDISTANCE { PARENTID LIGHT_VOLCAUSTIC_FALLOFF; UNIT METER; MIN 0.0; }
}
GROUP LIGHT_GROUP_NOISE
{
LONG LIGHT_NOISE_TYPE { CYCLE { LIGHT_NOISE_TYPE_NOISE; LIGHT_NOISE_TYPE_SOFTTURBULENCE; LIGHT_NOISE_HARDTURBULENCE; LIGHT_NOISE_WAVYTURBULENCE; } }
LONG LIGHT_NOISE_OCTAVES { MIN 1; MAX 8; }
BITMAPBUTTON LIGHT_NOISE_PREVIEW { }
SEPARATOR { LINE; }
REAL LIGHT_NOISE_VELOCITY { UNIT PERCENT; MIN 0.0; MAX 1000.0; }
REAL LIGHT_NOISE_BRIGHTNESS { UNIT PERCENT; MIN -1000.0; MAX 1000.0; }
REAL LIGHT_NOISE_CONTRAST { UNIT PERCENT; MIN -1000.0; MAX 1000.0; }
BOOL LIGHT_NOISE_LOCAL { }
SEPARATOR { LINE; }
VECTOR LIGHT_NOISE_SCALE { UNIT METER; MIN 0.0; }
REAL LIGHT_NOISE_SCALEILLUMINATION { MIN 0.0; STEP 0.1; }
SEPARATOR { LINE; }
VECTOR LIGHT_NOISE_WIND { UNIT METER; }
REAL LIGHT_NOISE_WINDVELOCITY { UNIT METER; MIN 0.0; }
}
GROUP LIGHT_GROUP_LENSEFFECTS
{
BITMAPBUTTON LIGHT_LENSEFFECTS_PREVIEW { }
LONG LIGHT_LENSEFFECTS_LENSGLOW
{
CYCLE
{
LIGHT_LENSEFFECTS_LENSGLOW_INACTIVE;
LIGHT_LENSEFFECTS_LENSGLOW_CUSTOM;
LIGHT_LENSEFFECTS_LENSGLOW_DEFAULT;
LIGHT_LENSEFFECTS_LENSGLOW_CINEMAR4;
LIGHT_LENSEFFECTS_LENSGLOW_WIDEANGLE;
LIGHT_LENSEFFECTS_LENSGLOW_ZOOM;
LIGHT_LENSEFFECTS_LENSGLOW_HI8;
LIGHT_LENSEFFECTS_LENSGLOW_CAMCORDER;
LIGHT_LENSEFFECTS_LENSGLOW_SEARCHLIGHT;
LIGHT_LENSEFFECTS_LENSGLOW_ARTIFACT;
LIGHT_LENSEFFECTS_LENSGLOW_STAR1;
LIGHT_LENSEFFECTS_LENSGLOW_STAR2;
LIGHT_LENSEFFECTS_LENSGLOW_STAR3;
LIGHT_LENSEFFECTS_LENSGLOW_PURPLE;
LIGHT_LENSEFFECTS_LENSGLOW_FLASHLIGHT;
LIGHT_LENSEFFECTS_LENSGLOW_SUN1;
LIGHT_LENSEFFECTS_LENSGLOW_SUN2;
LIGHT_LENSEFFECTS_LENSGLOW_GREY;
LIGHT_LENSEFFECTS_LENSGLOW_BLUE1;
LIGHT_LENSEFFECTS_LENSGLOW_BLUE2;
LIGHT_LENSEFFECTS_LENSGLOW_RED;
LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN1;
LIGHT_LENSEFFECTS_LENSGLOW_YELLOWGREEN2;
LIGHT_LENSEFFECTS_LENSGLOW_CANDLE;
}
}
REAL LIGHT_LENSEFFECTS_GLOWSTRENGTH { PARENTID LIGHT_LENSEFFECTS_LENSGLOW; UNIT PERCENT; MIN 0.0; MAX 1000.0; }
REAL LIGHT_LENSEFFECTS_GLOWSV { PARENTID LIGHT_LENSEFFECTS_LENSGLOW; MIN 0.1; MAX 10.0; STEP 0.01; }
LENSGLOW LIGHT_LENSEFFECTS_GLOW { PARENTID LIGHT_LENSEFFECTS_LENSGLOW; }
SEPARATOR { LINE; }
LONG LIGHT_LENSEFFECTS_LENSREFL
{
CYCLE
{
LIGHT_LENSEFFECTS_LENSREFL_INACTIVE;
LIGHT_LENSEFFECTS_LENSREFL_CUSTOM;
LIGHT_LENSEFFECTS_LENSREFL_DEFAULT;
LIGHT_LENSEFFECTS_LENSREFL_CINEMAR4;
LIGHT_LENSEFFECTS_LENSREFL_WIDEANGLE;
LIGHT_LENSEFFECTS_LENSREFL_ZOOM;
LIGHT_LENSEFFECTS_LENSREFL_HI8;
LIGHT_LENSEFFECTS_LENSREFL_CAMCORDER;
LIGHT_LENSEFFECTS_LENSREFL_SEARCHLIGHT;
LIGHT_LENSEFFECTS_LENSREFL_ARTIFACT;
LIGHT_LENSEFFECTS_LENSREFL_STAR1;
LIGHT_LENSEFFECTS_LENSREFL_STAR2;
LIGHT_LENSEFFECTS_LENSREFL_STAR3;
LIGHT_LENSEFFECTS_LENSREFL_PURPLE;
LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT1;
LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT2;
LIGHT_LENSEFFECTS_LENSREFL_FLASHLIGHT3;
}
}
REAL LIGHT_LENSEFFECTS_REFLSTRENGTH { PARENTID LIGHT_LENSEFFECTS_LENSREFL; UNIT PERCENT; MIN 0.0; MAX 1000.0; }
REAL LIGHT_LENSEFFECTS_REFLSV { PARENTID LIGHT_LENSEFFECTS_LENSREFL; MIN 0.1; MAX 10.0; STEP 0.01; }
BUTTON LIGHT_LENSEFFECTS_REFL_EDIT { PARENTID LIGHT_LENSEFFECTS_LENSREFL; }
SEPARATOR { LINE; }
REAL LIGHT_LENSEFFECTS_SCALE { UNIT PERCENT; MIN 0.0; MAX 1000.0; }
REAL LIGHT_LENSEFFECTS_ROTATION { UNIT DEGREE; }
REAL LIGHT_LENSEFFECTS_REFERENCE { UNIT METER; MIN 0.0; }
GROUP
{
COLUMNS 2;
BOOL LIGHT_LENSEFFECTS_USELIGHTPARAMETER { }
BOOL LIGHT_LENSEFFECTS_FADENEARBORDER { }
BOOL LIGHT_LENSEFFECTS_FADEBEHINDOBJECT { }
BOOL LIGHT_LENSEFFECTS_FADEAPPROACHINGOBJECT { }
BOOL LIGHT_LENSEFFECTS_SCALEGLOW { }
BOOL LIGHT_LENSEFFECTS_SCALEREFLEXES { }
}
}
GROUP LIGHT_GROUP_EXCLUSION
{
LONG LIGHT_EXCLUSION_MODE
{
CYCLE
{
LIGHT_EXCLUSION_MODE_INCLUDE;
LIGHT_EXCLUSION_MODE_EXCLUDE;
}
}
IN_EXCLUDE LIGHT_EXCLUSION_LIST { NUM_FLAGS 4; INIT_STATE 15;
IMAGE_01_ON 1009313; IMAGE_02_ON 1009314; IMAGE_03_ON 1009315; IMAGE_04_ON 1009316;
IMAGE_01_OFF 1009317; IMAGE_02_OFF 1009318; IMAGE_03_OFF 1009319; IMAGE_04_OFF 1009320;
ACCEPT { Obase; }; }
SEPARATOR { }
BOOL LIGHT_PYROCLUSTER_ILLUMINATION { }
BOOL LIGHT_PYROCLUSTER_SHADOW { }
}
}